Minion waves spawn automatically every 45 seconds from each Nexus and march down the mid-lane toward the enemy base. They emerge in front of the Nexus (at x=920 for blue, x=4580 for red) so collision doesn't trap them inside their own building.
Each wave contains 6 minions per team: 3 melee in front, 3 casters behind. They emerge from the spawn queue one at a time at a 1.2s gate stagger.
| Property | Value |
|---|---|
| Spawn interval | Every 45 seconds |
| First wave | At match clock 25s |
| Gate stagger | 1.2s between releases |
| Minions per wave | 6 (3 melee + 3 casters) |
| Lanes (Alpha) | Mid-lane only |
| Pathfinding | Fixed waypoints along mid-lane (y=2000), x: 800 → 2200 → 2750 → 3300 → 4700 |
Front line of the wave. Short range — must close to melee distance to attack. Engages by stopping the moment the target enters its 100-unit attack range, so it never collides with what it's hitting.
Follow behind the warriors. Fragile but hit harder and at longer range. Priority last-hit targets — die fast and yield less gold.
Minions follow fixed waypoints along the mid-lane. When an enemy enters range, they stop moving and begin attacking. Aggro priority (highest to lowest):