Structures

Structures are stationary defensive buildings. They cannot move but attack automatically. Structures must be destroyed in order to access the Castle.

Tower

Tower

One Arrow Tower guards each team's mid-lane approach. It must be destroyed before attacking the Castle is viable — otherwise the Tower will shred any attacker staying in range.

HP1,200
Damage15 / shot
Range350 units
Fire Rate1.2s
Gold (LH)150
XP200
Towers fire homing cannonball projectiles at one target at a time. Projectile speed is 25 units/tick. Rendered as a pointy-roof stone turret from the Realm Tileset, with separate team-colored variants (tower_blue.png / tower_red.png, native 56×108, drawn 130×250). Collision radius 45.

Tower Aggro Priority

Towers choose their target based on a strict priority order:

  1. Minions — Always targeted first. Use minion waves to absorb Tower shots while you attack.
  2. Heroes — Only targeted when no enemy minions are within range.
If you attack a Tower without a minion wave present, you are the primary target. The Tower will switch back to minions as soon as any enter range.

Tower Locations (Alpha)

TeamTierPositionNotes
BlueT1 (forward)x=2200, y=1850Mid-lane outer defence
BlueT2 (inner)x=1500, y=1850Between T1 and nexus
RedT1 (forward)x=3300, y=1850Mid-lane outer defence
RedT2 (inner)x=4000, y=1850Between T1 and nexus

[NOT YET IMPLEMENTED] Top and bot lane towers. T1→T2 chain ordering (T2 attackable only after T1 falls). Inhibitor towers (T3) and inhibitors.

Nexus (Castle)

Castle

The Nexus is each team's primary base structure and win condition. Destroy the enemy Nexus to win the match. The Nexus shoots cannonballs at any enemy in range. Rendered as the church-style three-tier building from the Realm Tileset, with separate team-colored variants (castle_blue.png / castle_red.png, native 114×161, drawn 220×310). Collision radius 75.

HP3,000
Damage80 / shot
Range420 units
Fire Rate1.2s
Minion SourceYes
The Nexus HP bar in the top HUD turns orange when below 40% HP (1,200 HP). The Nexus is immovable — units bump off it. Minions and heroes spawn in front of their own Nexus (at x=920 for blue, x=4580 for red), not inside it.

Nexus Locations

TeamPositionSpawn Point
Bluex=800, y=2000x=920, y=2000 (in front)
Redx=4700, y=2000x=4580, y=2000 (in front)

After Castle Falls

When a Castle is destroyed:

  1. A game-over event fires. The winning team is announced in the kill feed.
  2. Announcement voice plays: "Victory!" for winners, "Defeat." for losers.
  3. A 20-second game-over hold screen plays.
  4. All clients return to the main lobby for a new game.