High ability damage at range. Fragile HP pools — rely on kiting and cooldown management to survive.
🦠 Plague Doctor
MAGE
HP480
Mana360
Damage31
Range175
Speed10
The poison specialist. Stack Poison Needle + Bio Blaster's acid puddle on a single target to maximise DoT. Smog Cloud is a moving AoE slow that follows you and stacks with poison. Dirty Dash is your real-travel mobility + emergency shield.
QPoison Needle35 MP4s
Single-target Nature projectile. 40 impact dmg + 4 s poison (1.5% max HP + flat per pulse).
WDirty Dash50 MP7s
Real-travel dash 250 u (~0.3 s, passes through units) + 80 HP shield for 3 s.
ESmog Cloud60 MP14s
Self-aura, 220 u radius, 6 s. Pulses 14 dmg every 0.5 s + 40% slow refreshed each pulse. Smog sprite renders OVER the PD at 3× radius.
RBio Blaster100 MP14s
Lobbed flask. 80 impact dmg / 100 u AoE. Drops a 240 u acid puddle for 6 s pulsing 28 dmg every 0.5 s + 2 s poison refreshed each pulse.
🔮 Wizard
MAGE
HP500
Mana170
Damage30
Range510
Speed10
Polymorph slows enemies in place — combo directly into Meteor for devastating follow-up. Arcane Step provides a long blink for chasing or escaping.
QArcane Bolt40 MP3.0s
Fast magic projectile with AoE on impact.
WPolymorph50 MP5.5s
Slow enemies within a small AoE zone at cursor.
EArcane Step35 MP4.0s
Long blink to cursor position.
RMeteor85 MP12.0s
Huge AoE explosion at cursor — highest single-cast damage among Mages.
🔥 Pyromancer
MAGE
HP520
Mana160
Damage32
Range480
Speed10
Fire Wave clears minion waves with a 3-fireball cone. Flame Dash serves as both initiation and escape, leaving burning terrain. Tankiest of the pure Mages.
QFire Bolt35 MP3.0s
AoE fireball projectile toward cursor.
WFire Wave50 MP5.0s
3 fireballs fired in a cone toward cursor direction.
EFlame Dash40 MP4.5s
Dash toward cursor, leaving a burning trail behind.
RInferno Pillar80 MP11.5s
Massive flame eruption at cursor position.
🐉 Baby Dragon
MAGE
HP750
Mana320
Damage42
Range180
Speed8
Silence specialist. Dragon Blast on a key target shuts them up for 2 seconds; Gigabreath is a single-target wall-of-wind ult with a 3-second silence on a chunky 320 dmg. Thruster is your get-out-of-trouble button when the squeeze comes. Big Blasters wave-clears or punches through a clustered choke.
QDragon Blast40 MP4s
Skillshot Air projectile (2× size). First enemy hit: 120 dmg + 2 s silence.
WThruster35 MP5.5s
3 s self buff: +40% move speed + 130 HP shield. The only ability that uses the row-3 channel pose.
EBig Blasters55 MP6.5s
5-projectile cone (±0.4 rad spread). Each shot 65 dmg on first hit. Same Air sprite as Dragon Blast, same 2× size.
RGigabreath90 MP14s
Single-target homing (1100 u range). Click an enemy to confirm. 320 dmg + 3 s silence. Same projectile sprite at 5× size — a wall of wind incoming.
Enchanter
×5
Utility-focused casters with blink mobility, healing, or shields. Versatile in both aggressive and supportive roles.
🧙 Sage
ENCHANTER
HP500
Mana320
Damage28
Range500
Speed10
Support-leaning mage. Freezer locks down a single target with damage + slow, Winds of Wisdom speeds an ally (or self via Alt+W), Shield of Legend bubbles an ally for 5 seconds (Alt+E = self), and Mythic Blast is a giant lane-clearing nuke.
QFreezer45 MP3.5s
Homing ice shard — damage + 50% slow for 4 seconds on the targeted enemy.
WWinds of Wisdom60 MP5.0s
Speed-boost target ally hero for 4 seconds. Alt+W self-casts.
EShield of Legend55 MP5.0s
Grant target ally hero a 140 HP damage shield for 5 seconds. Alt+E self-casts.
RMythic Blast90 MP11.0s
Giant projectile travels toward the cursor; detonates with a 140 u AoE on impact.
👸 Princess
ENCHANTER
HP450
Mana150
Damage30
Range480
Speed12
Blossom blinks to cursor and heals 120 HP — use it offensively to close gaps or defensively to escape. Starfall's 8 converging stars reward precise cursor placement.
QHex45 MP3.5s
Lobbed AoE orb toward cursor position.
WBlossom40 MP4.5s
Blink to cursor and restore 120 HP on arrival.
EFairy Ring50 MP5.0s
Petal-wave AoE projectile that expands outward.
RStarfall80 MP11.0s
8 stars converge simultaneously on the target point.
🐴 Paladin
ENCHANTER
HP700
Mana160
Damage40
Range200
Speed11
Frontline support with the most HP among Enchanters. Divine Aura heals nearby allies 120 HP — time it to extend a teamfight. Holy Lance pierces for safe long-range poke.
QHoly Lance35 MP3.5s
Long pierce projectile — passes through multiple targets.
WDivine Aura50 MP5.5s
Heal nearby allied heroes for 120 HP.
EMounted Charge40 MP5.0s
Long forward dash — excellent gap-closer for a support hero.
RSmite80 MP11.5s
Pillar of light AoE at cursor position.
🧪 Alchemist
ENCHANTER
HP530
Mana180
Damage28
Range460
Speed11
Speed Tonic + Healing Potion in quick succession makes Alchemist extremely difficult to kill. Highest mana pool among Enchanters. Transmute is a teamfight tool — combo with allied pushes.
QAcid Flask40 MP3.5s
Ranged flask projectile with AoE on impact.
WHealing Potion50 MP5.5s
Self heal for 180 HP.
ESpeed Tonic35 MP4.5s
Large self speed boost for rapid repositioning.
RTransmute80 MP11.5s
Applies a shield and heals nearby allied heroes.
🌙 Mystic
ENCHANTER
HP510
Mana180
Damage30
Range470
Speed11
Moon Bolt is a fast poke with AoE. Lunar Veil provides 200 shield + speed burst for reactive defense. Star Step is a long escape blink — Mystic has strong survivability for an Enchanter.
QMoon Bolt35 MP3.0s
Magic projectile with AoE on impact.
WLunar Veil45 MP5.5s
200 damage shield + speed burst.
EStar Step35 MP4.5s
Long blink to cursor position.
REclipse80 MP12.0s
Large AoE explosion at cursor position.
Tank
×3
High HP with strong self-protection. Built to absorb punishment and disrupt enemy formations.
👑 King
TANK
HP800
Mana260
Damage50
Range70
Speed8
A stun-melee bruiser. Edict's auto-target makes it forgiving in chaotic melee — just press Q to swing at the nearest enemy hero with a 2.5 s stun on hit. Bulwark + Royal Magic make him one of the longest-lasting sustain tanks in the game.
QEdict40 MP6s
Melee strike on the nearest enemy hero within oval range (150 × 82). 120 dmg + 2.5 s stun. Plain Q auto-targets; Alt+Q or icon-click shows the oval range and waits for a click on an enemy hero.
WKingly Charge55 MP8s
Real-travel dash + AoE blast at landing.
EBulwark50 MP10s
200 HP shield + 4× HP regen for 5 s — wears down opponents while you stand and trade.
RRoyal Magic100 MP18s
8% max-HP shield + 8× HP regen for 10 s. The longest defensive ult in the roster.
🌬️ Wayrunner
TANK
HP760
Mana260
Damage46
Range70
Speed11
Self-sufficient roamer. Waymaster gives him a shield + AoE for skirmishes, Runner is both a gap-closer and a 10× regen burst, and Potion Man heals 6% max HP on demand. Noble Vow turns him into a moving DoT aura for objective fights.
QWaymaster40 MP7s
Small shield (~80 HP) + Water-Mini AoE burst around self.
WRunner35 MP9s
Short real-travel dash (250 u) + 10× HP regen for 6 s.
EPotion Man40 MP9s
Instant self heal for 6% max HP (green heal-flash ring).
RNoble Vow90 MP14s
8 s buff: +60% speed + 200 u DoT aura that pulses 18 dmg every 0.5 s on nearby enemies.
🧘 Monk
TANK
HP770
Mana280
Damage47
Range85
Speed10
A martial tank that controls space. Command Earth slows from range, Jump Strike gap-closes with a cleave at landing, Chakra is your zero-mana sustain button, and No Master silences + DOTs every enemy hero in a 190 u oval around you for a full 6 seconds.
Wind-up jump 320 u (500 ms total). 130 u AoE cleave (150 dmg) plants 80 u in front of the landing point and detonates as the monk lands.
EChakra0 MP16s
Self heal: 60 flat + 6% max HP. Zero mana cost — long cooldown is the price.
RNo Master90 MP14s
6 s channel. Silences enemy heroes within 190 u (refreshed every 0.5 s) and pulses 20 dmg every 0.5 s = ~240 max DoT total. Monk glows orange + wind overlay loops above him. Can still move & auto-attack.
Fighter
×3
Melee bruisers with high AD and HP. Blend offense and defense — capable of taking punishment while dealing it.
🪓 Barbarian
FIGHTER
HP850
Mana240
Damage62
Range100
Speed11
Highest base AD in the roster. Double Slash for sustained DPS in melee, Dash Cut to gap-close + cleave, Spin Man to brawl in a moving oval AoE, then Barbarous Might for a 4 s execution window with 2× attack speed AND move speed.
QDouble Slash35 MP4.5s
Oval-range cast clamp (150 × 82). Two AoE strikes (70 u, 90 dmg each) at the click point, synced to the slash + cleave animation.
WDash Cut45 MP7s
Real-travel dash 210 u then a 70 u AoE cleave (130 dmg) at landing. Uses the cleave animation (frames 4–7 of the attack row).
ESpin Man60 MP10s
3 s channel. Move at half speed; row-3 spin animation loops; horizontal-oval AoE (rx 240 / ry 130) pulses 38 dmg every 0.5 s and follows the barbarian. No auto-attacks or other casts during the channel. Re-press E to cancel early.
RBarbarous Might80 MP14s
4 s self buff: 2× attack speed + 2× move speed. Whole sprite glows red (alpha-mask tint, not a circle halo).
🛡️ Guardian
FIGHTER
HP820
Mana260
Damage50
Range100
Speed9
The only hero in the roster who can blind. Open a fight by Shield-Shooting the enemy carry to turn their auto-attacks into "Miss" text for 2.5 seconds. Guard Jump for an instant gap-close + 200 shield. Save Victory Lap for sustained chases — +50% speed and 10× HP regen for 8 seconds.
QShield Shot35 MP5s
Single-target homing earth projectile. 350 u range, 110 dmg + 2.5 s blind on impact. Click an enemy to confirm.
WGuard Jump55 MP8s
Instant jump 320 u (no wind-up). 88 u AoE cleave (130 dmg) lands 80 u in front of you + 200 HP / 5 s shield on cast. Explosion sized to match the AoE.
EBackslash50 MP6s
Oval-range cleave (150 × 82). 61 u AoE at the click, 150 dmg + 40% slow (3 s). Uses the alternate row-3 cleave animation.
RVictory Lap80 MP12s
8 s self buff: +50% move speed + 10× HP regen. No damage component — pure mobility & sustain.
⚔️ Knight
FIGHTER
HP830
Mana130
Damage52
Range130
Speed9
Highest HP among fighters. Parry provides reactive shielding mid-fight; Honor Strike auto-locks the nearest hero — ideal for picking off low-health targets trying to retreat.
QSlash25 MP3.5s
Short lunge + AoE cleave.
WParry35 MP5.5s
230 damage shield — reactive defense against incoming strikes.
EBash45 MP5.0s
AoE knockback burst centered on self.
RHonor Strike75 MP12.0s
Heavy execute strike that homes onto the nearest enemy hero.
Assassin
×2
High mobility, high burst. Fragile HP — reward aggressive flanking plays and punish poor positioning.
🥷 Ninja
ASSASSIN
HP500
Mana140
Damage40
Range320
Speed16
Fastest hero in the game (speed 16). Shadow Step blinks over extreme range — nearly impossible to catch once mobile. Death Blossom fires 8 simultaneous shurikens and is lethal in crowds.
QShuriken25 MP2.75s
Fast-spinning blade projectile toward cursor — shortest non-basic cooldown in the game.
WSmoke Bomb35 MP4.0s
Dash + AoE smoke burst at destination.
EShadow Step40 MP4.5s
Long-range blink to cursor position.
RDeath Blossom70 MP10.5s
8 shurikens fan out simultaneously in all directions.
💃 Rogue
ASSASSIN
HP490
Mana160
Damage32
Range380
Speed14
Flanking assassin built for crowd burst. Smoke Cloud slows and zones enemies; Fan of Daggers hits all nearby targets simultaneously — devastating when enemies cluster together.
QBackstab30 MP3.25s
Sudden AoE burst around you.
WShadowstep30 MP3.75s
Short blink dash to cursor position.
ESmoke Cloud50 MP5.25s
AoE smoke cloud at cursor that slows enemies within.
RFan of Daggers75 MP11.0s
8 daggers burst outward simultaneously in all directions.
Marksman
×3
Ranged damage dealers that excel at sustained fire from distance. Strong auto-attack power. Vulnerable in melee range.
✨ Sniper
MARKSMAN
HP540
Mana140
Damage50
Range520
Speed9
Tied for the longest range in the game and highest AD among Marksmen. Hunker Down's 7.0s cooldown is long — use it proactively. Killshot homes; it cannot be dodged after cast.
QSnipe Shot30 MP3.5s
Heavy single-target bolt that auto-locks onto the nearest hero.
Massive bolt that homes onto the nearest enemy hero — longest cooldown ultimate in the roster.
🌾 Grenadier
MARKSMAN
HP780
Mana120
Damage44
Range140
Speed9
Unique brawler-marksman hybrid — shortest range but tankiest HP of any Marksman. Frag Charge closes the gap instantly, subverting the typical marksman fragility. Mortar Strike has the largest AoE range.
QFrag Charge25 MP3.5s
Dash forward and detonate a frag grenade on arrival.
WConcussion35 MP4.5s
Shrapnel burst centered on self.
ESticky Bomb45 MP5.0s
AoE bomb at cursor — deals damage and slows enemies in zone.
RMortar Strike75 MP11.5s
Massive mortar shell at cursor — widest AoE radius in the roster.
🏹 Archer
MARKSMAN
HP580
Mana140
Damage42
Range420
Speed13
Fastest and most mobile marksman (speed 13). Quick Shot has the shortest cooldown in the Marksman class. Sidestep is essential for staying out of melee range during fights.
QQuick Shot25 MP2.5s
Very fast single arrow — shortest ability cooldown in the Marksman class.
WVolley35 MP4.25s
3 arrows fired in a spread arc.
ESidestep30 MP4.0s
Quick repositioning dash — essential for avoiding melee engages.